Posts tagged: User Interface

The 4 inch iPhone 5

It seems that The Verge Forums became a platform for techblog readers, that can think and have something more to say, that just troll the comment section. A recent post by modilwar is a good example of that. In a nutshell, modilwar speculates about how Apple can increase the size of the iPhone’s display, while getting the maximum effect from it (i.e. increasing the display resolution) and avoiding the issues with fragmentation and existing applications. His solution? Change the aspect ratio, so that the display becomes more vertically elongated.

Modilwar also proposes two solutions to fight fragmentation issues, which would arise from moving to a different resolution: applications that use standard iOS user interface elements can just scale up to use addition screen real estate to display more content, while applications with custom a UI (e.g. games) can run at their native resolution of 960 x 640 pixels with black bars occupying the unused space.
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Nobody to say “no” to bad design?

Seth Weintraub, 9to5Mac:

Former Apple TV UI designer and “Professional Hobbyist, AppleTV” Michael Margolis went vocal on Twitter about the new Apple TV redesign last night. He says that Steve Jobs himself tossed out the new designs 5 years ago. He adds, “Now there is nobody to say ‘no’ to bad design.”

I call bullshit on his comment. As most of us know, such product development choices are rarely made at the last minute – people work on them for years before the final product is released. This means that most of the “recent” design decisions at Apple, with high probability, still went thru Steve. Steve’s absence from Apple will only influence Apple’s design maybe in something like 2 to 4 years.
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Skeumorphism in UI

Another great post by Christoffer Du Rietz touches the topic of a so-called skeumorphism trend in Apple’s UI. While the majority of tech blogosphere simply bashes skeumorphism, Christoffer Du Rietz tries to look at the reasons that made Apple utilize it.

Apple has built it’s iOS devices to be the perfect app consoles. Apple has created this perfect blank app canvas so the apps themselves can stand out and make impact. The clean hardware design creates extra leg-room for creative expressive design, not the other way around. And Apple is using that extra leg-room to its full extent. I see this as a perfectly coherent strategy.

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Thoughts on tech