Posts tagged: iOS

The 4 inch iPhone 5

It seems that The Verge Forums became a platform for techblog readers, that can think and have something more to say, that just troll the comment section. A recent post by modilwar is a good example of that. In a nutshell, modilwar speculates about how Apple can increase the size of the iPhone’s display, while getting the maximum effect from it (i.e. increasing the display resolution) and avoiding the issues with fragmentation and existing applications. His solution? Change the aspect ratio, so that the display becomes more vertically elongated.

Modilwar also proposes two solutions to fight fragmentation issues, which would arise from moving to a different resolution: applications that use standard iOS user interface elements can just scale up to use addition screen real estate to display more content, while applications with custom a UI (e.g. games) can run at their native resolution of 960 x 640 pixels with black bars occupying the unused space.
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The problem with a card-based UI

If you’ll read reviews of the the recent HP/Palm smartphones, RIM’s BlackBerry PlayBook or the HP TouchPad, it’s very likely that you will find praise for their “card-based” user interfaces, as one of the best features of those products. The card-based UI has been widely referred as one of the most convenient ways to use a touch-screen device and the best way to switch between multiple applications running on the device. With all of this I still think that a card-based UI has serious problems, that are rarely covered, if covered at all.
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The sense of making an iPad Pro

I guess by now almost everybody heard the rumors about an iPad Pro (or iPad HD), which could be released by Apple this fall and among other things would feature a “high-resolution” (presumably 2048 x 1536 pixels) display. Recently there was another spike of articles concerning this device, like an article at Display Blog from Jin Kim. Quoting the mentioned article, John Gruber from Daring Fireball makes a very good remark, which has the part about the sense of making this iPad Pro from the perspective of Apple. John sums up that “So even if Apple could do a retina-display iPad this year, I’m not sure there’s any reason they should.”, but I disagree with this statement.
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Sony’s new strategy for portable gaming?

As you may know, a press event titled “PlayStation Meeting 2011″ was held by Sony today in Tokyo. Recent speculations suggested that Sony would either announce a new generation of their portable gaming console called PSP2 or the long rumored (and even massively leaked) gaming smartphone “PlayStation Phone” (which almost certainly will be called Sony Ericsson Xperia Play) or even both. Sony really did announce the new PSP, codenamed the next generation portable (NGP), but it wasn’t not the most important announcement of the event. The single most important announcement of this press event was Sony’s new strategy for portable gaming, which i like to touch in this post.

PlayStation Certified devices - Sony's new strategy for portable gaming?

PlayStation Certified devices - Sony's new strategy for portable gaming?

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Thoughts on tech